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Overview

  • How are reviewers describing this item?
    good, most and mathematical.
  • Our engine has profiled the reviewer patterns and has determined that there is minimal deception involved.
  • Our engine has determined that the review content quality is high and informative.
  • Our engine has discovered that over 90% high quality reviews are present.
  • This product had a total of 28 reviews as of our last analysis date on Jul 14 2019.

Helpful InsightsBETA

The AI used to provide these results are constantly improving. These results might change.

    Posted by a reviewer on Amazon

    This book is a bible of game physics


    Posted by a reviewer on Amazon

    Of course you will not read all of it but dont expect anything less than 4 credits worth of studying to get something meaningful out of it


    Posted by a reviewer on Amazon

    There is only one shortcoming that is only relevant to the second edition there is now too much material


    Posted by a reviewer on Amazon

    Collision detection with shapes waters down chapter 6 way too much


    Posted by a reviewer on Amazon

    What was and is the central chapter of the book is now way too hard to read for a beginner


    Posted by a reviewer on Amazon

    It is a very technical book that is best appreciated by engineers mathematicians math majors and people who are serious about game designs


    Posted by a reviewer on Amazon

    Granted there is a cdrom full of c source code included but if you want a text that rewards you frequently with working examples to illustrate the concepts this isnt the one for you


    Posted by a reviewer on Amazon

    Having been through goldstein and arnold i thought i knew dalemberts principle but understanding seemed to slip away when it came time to express constraints in a differential geometric settinghad to relearn every time like in those politically incorrect jokes

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