Overview
- How are reviewers describing this item?
good, most and mathematical. - Our engine has profiled the reviewer patterns and has determined that there is minimal deception involved.
- Our engine has determined that the review content quality is high and informative.
- Our engine has discovered that over 90% high quality reviews are present.
- This product had a total of 28 reviews as of our last analysis date on Jul 14 2019.
Helpful InsightsBETA
Posted by a reviewer on Amazon
This book is a bible of game physics
Posted by a reviewer on Amazon
Of course you will not read all of it but dont expect anything less than 4 credits worth of studying to get something meaningful out of it
Posted by a reviewer on Amazon
There is only one shortcoming that is only relevant to the second edition there is now too much material
Posted by a reviewer on Amazon
Collision detection with shapes waters down chapter 6 way too much
Posted by a reviewer on Amazon
What was and is the central chapter of the book is now way too hard to read for a beginner
Posted by a reviewer on Amazon
It is a very technical book that is best appreciated by engineers mathematicians math majors and people who are serious about game designs
Posted by a reviewer on Amazon
Granted there is a cdrom full of c source code included but if you want a text that rewards you frequently with working examples to illustrate the concepts this isnt the one for you
Posted by a reviewer on Amazon
Having been through goldstein and arnold i thought i knew dalemberts principle but understanding seemed to slip away when it came time to express constraints in a differential geometric settinghad to relearn every time like in those politically incorrect jokes