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Pros & Cons

The AI used to provide these results are constantly improving. These results might change.

Cons

The author leaves out information. For instance, he specifies that the camera should have a rotation matrix that is applied to vertices in the scene, but does not explain what a rotation matrix is.

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Overview

  • How are reviewers describing this item?
    great.
  • Our engine has profiled the reviewer patterns and has determined that there is minimal deception involved.
  • Our engine has determined that the review content quality is high and informative.
  • Our engine has discovered that over 90% high quality reviews are present.
  • This product had a total of 41 reviews as of our last analysis date on Aug 6 2022.

Helpful InsightsBETA

The AI used to provide these results are constantly improving. These results might change.

    Posted by a reviewer on Amazon

    It taught me how to render 3d graphics from scratch given only a putpixel primitive


    Posted by a reviewer on Amazon

    I had fun implementing the code to draw lines triangles fill triangles and finally projecting 3d objects


    Posted by a reviewer on Amazon

    It explains algorithms using pseudocode that only assumes you have a function that draws a single pixel on a display


    Posted by a reviewer on Amazon

    You will get more from the book by writing your own code to implement the pseudocode examples


    Posted by a reviewer on Amazon

    The book has illustrations of the expected output and the companion website has javascript implementations of the examples so you can base your code on those


    Posted by a reviewer on Amazon

    I didnt see a single problem in the books prose but there are a few minor problems in the pseudocode and some errors in the javascript code


    Posted by a reviewer on Amazon

    For example the book implies that its appendix explains how to create a rotation matrix but the appendix doesnt mention this at all


    Posted by a reviewer on Amazon

    The first 5 chapters walk you through ray tracing a scene with some spheres and the last 10 get you making a rasterizer w the last chapter in each part consisting of more advanced ideas you might want to look into on your own

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