Cute game to play with the grandkids. My granddaughter loves it! My twin 8 year olds love this game and continue to play it now (well after the holidays) we love how fun and educational it is for the whole family. I could definitely see kids enjoying ... Read More
It's anybody's game (see #4), it teaches some perseverance. Kids even learn a little geography as they play, racing from city to city around the world. It has educational aspects of math, geography & cultural awareness. Petersburg and milan.
The mechanics are easy enough for kids to pick up right away. The instruction is easy. The game is very doable for 3+.
It's straightforward enough that he's able to play with only occasional guidance. He sometimes tries to start his turn by rolling the dice instead of drawing a card.
The play is elegant and sublime. The story is fun, the character progression is interesting and customizable. This is an exceptionally well crafted game.
The 20 lbs box comes with a ton of stuff. Recommend buying an organizer right off the bat.
It brings together the fun of a dungeon crawl adventure and the smoothness of a modern eurogame brilliantly. Play is your standard dungeon crawl with upgrades for your character and town. Game is challenging and entertaining.
There appears to be a misprint or a weird cut with one tile page. There are a lot of boxes that i can't open without spoiling the game. The cardboard is low quality and many of the cardboard items have started to separate from one side.
This game is dnd without the roleplay and cards instead of dice. Any element of chance is pretty much dampened by the additional sets of cards you draw. A few gold, but not enough to even go back to town to get potions.
Game play might be said to redeem these issues. Everyone plays the same class the same way due to how horribly the game is balanced. It’s dull to play.
Small amount of lore in this game is nice but because there's is no rp and the game is mostly combat you never really notice that anyways. There is no real long-range strategizing possible since game play is pseudo-chance. The themes are largely deriv... Read More