It's easy for kids to play and the cooperation and gem sharing warms my heart. Play generates lots of conversation around probability. Perfect for my 3 little granddaughters.
The art, font, and layout is more reminiscent of ad&d and judge's guild magazines than anything put out recently. The artwork in the book is great and brings back a lot of fond memories.
The funnel allows players to create character backgrounds on the fly as part of playing. If you are tired of rpgs where everyone min/max's superhero type characters who never die, this is for you. Except for the weird dice, of course.
Game is worth it for the fumble and crit tables and the art. This hefty black & white tome gets to the meat of the game quickly and begs you to tinker and change things if you want!
This is a modern system with the flavor and personality of a late 70s tabletop game without the outdated mechanics of one. The old school flavor is nice, yet the game maintains it's own unique feel. Its retro, but without the odd outdated bits.
Magic swords have their own minds and will often try to wield you. Halflings use and regenerate luck like a thief though not as well. In exchange, halflings have a natural ability to dual wield weapons. All elf characters traffic in sordid deals with ... Read More
All spells are randomly determined by rolling on tables. It seems unfair that wizards get all this attention that clerics or fighters don't. The failure of a caricature in the illustration of the unfunny parodies that are the troll lords are a particu... Read More