The art, font, and layout is more reminiscent of ad&d and judge's guild magazines than anything put out recently. The artwork in the book is great and brings back a lot of fond memories.
The funnel allows players to create character backgrounds on the fly as part of playing. If you are tired of rpgs where everyone min/max's superhero type characters who never die, this is for you. Except for the weird dice, of course.
Game is worth it for the fumble and crit tables and the art. This hefty black & white tome gets to the meat of the game quickly and begs you to tinker and change things if you want!
This is a modern system with the flavor and personality of a late 70s tabletop game without the outdated mechanics of one. The old school flavor is nice, yet the game maintains it's own unique feel. Its retro, but without the odd outdated bits.
Magic swords have their own minds and will often try to wield you. Halflings use and regenerate luck like a thief though not as well. In exchange, halflings have a natural ability to dual wield weapons. All elf characters traffic in sordid deals with ... Read More
All spells are randomly determined by rolling on tables. It seems unfair that wizards get all this attention that clerics or fighters don't. The failure of a caricature in the illustration of the unfunny parodies that are the troll lords are a particu... Read More
The play is elegant and sublime. The story is fun, the character progression is interesting and customizable. This is an exceptionally well crafted game.
The 20 lbs box comes with a ton of stuff. Recommend buying an organizer right off the bat.
It brings together the fun of a dungeon crawl adventure and the smoothness of a modern eurogame brilliantly. Play is your standard dungeon crawl with upgrades for your character and town. Game is challenging and entertaining.
There appears to be a misprint or a weird cut with one tile page. There are a lot of boxes that i can't open without spoiling the game. The cardboard is low quality and many of the cardboard items have started to separate from one side.
This game is dnd without the roleplay and cards instead of dice. Any element of chance is pretty much dampened by the additional sets of cards you draw. A few gold, but not enough to even go back to town to get potions.
Game play might be said to redeem these issues. Everyone plays the same class the same way due to how horribly the game is balanced. It’s dull to play.
Small amount of lore in this game is nice but because there's is no rp and the game is mostly combat you never really notice that anyways. There is no real long-range strategizing possible since game play is pseudo-chance. The themes are largely deriv... Read More